This is the second of the 2 Lanius ships included in the Cutting edge Edition of FTL. Lanius B is among the game"s true powerresidence ship designs, giving the player multiple different solid avenues of assault. This starts right amethod with the ship"s weaponry, as the Lanius B begins through a distinct State-of-the-art Flak gun that can not be derived commonly. The State-of-the-art Flak works the very same method as a normal Flak I weapon (shooting three flak projectiles that are great at removing shields and also rather less great at dealing hull/system damage) other than that it takes 8 seconds instead of 10 secs to charge, and calls for 1 weapon power instead of 2 weapon power. Due to the fact that the default Flak I is already among the ideal weapons in the game, the Advanced Flak is simply ridiculous. You can pair this thing through just about any offensive setup imaginable and obtain exceptional outcomes.
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Of course, the Cutting edge Flak is only half of the deal, and arguably the weaker method of attacking. The Lanius B likewise starts via a Teleporter mechanism, allowing your crew to attack the foe ships. Killing the adversary crew outcomes in better scrap rewards, which does much to snowround games ahead of The Curve. The Lanius B has actually a terrific crew for boarding, through a pair of Lanius who can teleport to the other ship and also drainpipe the oxygen out of whatever before room they happen to beam into. Even mantises and also rockmales fare poorly in melee combat when there"s no air existing. In addition, if that wasn"t sufficient, the Lanius B additionally starts via a Mind Control device, permitting the player to seize manage of among the enemy crew and also turn them versus their friends. Two Lanius boarders + Mind Control is almost unstoppable in the early on game. Even if the player screws up the melee combat and also loses among their Lanius men, the ship has actually a Cloning Bay to carry them ideal earlier to life again. The Lanius B is almost idiot-proof in its design.
There are a few offestablishing weaknesses, if not many type of of them. All of the ship"s devices aside from shields begin the game at level 1, and also will certainly must be upgraded over the course of the run. Weapons in particular have the right to be pricey to upgrade, since tright here is a one-time penalty of 40 scrap required to upgrade to level 2. There are also no default founding Sensors on the Lanius B, for what that"s worth. The two Lanius crewmembers cannot be deliberately eliminated off by draining the oxygen from rooms, which indicates that they will certainly regularly be going into battle at less than full wellness. (It"s a good principle to upgrade the Cloning Bay, both to heal them much faster between beacon jumps and also to stave off one missile hitting the thing and leading to disaster.) The existence of the Teleporter and Mind Control likewise creates a limit on the full number of feasible systems. You have the right to add exactly one system to the ship, so pick between Drone Control or Cloaking or Hacking. You deserve to only obtain one of the 3, no more. Still, these are all fairly minor problems. I price the Lanius B as the second-finest ship in the game, trailing only the mighty Crystal B. If you are struggling to win through this ship, you"re doing something wrong.
Thus, I was expecting a basic shore to victory via the Lanius B, one reason why I decided this ship for a Marathon streaming session that I was doing. I need to have actually recognized it wouldn"t be that straightforward, as the incredibly initially beacon had an auto scout that Hacked my teleporter and also swarm out the tools system, establishing the room on fire for excellent measure. I couldn"t usage Mind Control because tbelow was nopoint living on the various other ship, the Teleporter was offline from hacking, and the Modern Flak was similarly disabled. Then an ion bomb arrived on the shield unit... OK, you know what? This is ridiculous from the initially encounter of the game. Restart!
The initially battle from the real run wasn"t much much better. This rebel ship had actually a Burst II Laser and a missile launcher on board, plus a Cloning Bay to carry deceased crew earlier to life. I teleported over to their cloning bay in the hopes of ruining the system, and also had a opportunity to usage Mind Control for the first time. On the other hand, the Advanced Flak fortunately knocked out the Burst II Laser, considering that the initially missile landed in the shield room (of course) and collection the thing on fire. The second missile landed in the weapons room and damaged the Modern Flak, but fortunately not till after the flak had actually fired a 2nd time and also knocked the rebel missile launcher offline too. This fight was a hair"s breath amethod from complete disaster. It foreshadowed the remainder of the run, where I would certainly be tormented endlessly by missiles of one type or one more.
Most opponent ships weren"t rather that difficult, fortunately. I frequently would certainly sfinish the 2 Lanius invaders right into the opponent Piloting room, because those rooms constantly have actually just 2 tiles and they can fight 2 vs 2 in tbelow. If the adversary crew ran ameans from the room, then the Lanius would ruin the piloting controls, which would remove any type of possibility to dodge the flak projectiles from my tools. I frequently had the Modern Flak targeting the foe tools, as usual. That was another reason not to teleport into the Weapons room, considering that I"d be shooting my very own crew. Piloting seemed to work-related much better. I also made liberal usage of Mind Control to help out, which was particularly fun as soon as tbelow were mantises on the various other ship. The rebel flagship has turned plenty of my own mantises against me via its Mind Control unit, and also it was fun to be on the other end dishing it out for when.
Halfmeans with Sector One, a piprice ship made me an market I couldn"t refuse:
A Flak II to go together with my Cutting edge Flak? Awesome!
Sector One therefore turned out to be a fantastic location through that Flak II pickup. I had the ability to upgrade shields to level 4 and also engines to level 3, while acquiring some useful combat experience on the 2 Lanius. Sector Two caused even more simple fights, consisting of finding an Engi floating in room that we beamed aboard through the Teleporter unit. I upgraded engines even more and also took the Cloning Bay to level 2; one more ship dropped a Fire Bomb as a reward for victory. This had actually eexceptionally indication of being a lazy and uneventful cakewalk of a run.
This Mantis ship assumed otherwise. Part of the trouble in this fight was the style layout of the enemy ship. Flak as a weapon deals poorly via narrow ship layouts, as many type of of the flak projectiles will wind up missing the hull and doing no damage. I wanted to hit the weapon room on this ship, and my Modern Flak was continuously unable to perform so. The other trouble in this fight was the Ion Pulsar firing in the background, presenting a dreaded random aspect right into the combat. (I really carry out hate the Ion Pulsars; I gain the asteroid areas and also battles close to suns, however the pulsars have wrecked way too many runs because of pure uncontrolled chance.) In this particular fight, my initially Modern Flak shot faicaused hit anypoint, and then the first adversary missile hit my weapons room and also knocked it offline. Then the Ion Pulsar fired and also took out my shields. The second missile took out the Cloning Bay, and the third missile took out the Teleporter. Ummm... that"s not good!
I discovered a fifth Person crewmember in Sector Three, aacquire floating in area and also lugged aboard through a Teleporter blue event. The rebel ships were founding to scale up in defenses now, and also I was looking to upgrade weapons further. I lugged the Small Bomb into play initially, and also was looking to gain weapons to level 4 to possibly exploit the Flak II against greatly shielded targets, should it come to be vital. Then a save readily available up another possibility:
The seller had actually a Flak I for sale. While I"d been hoping for a Drone Control with protective drone, this was still a pretty exciting possibility. I had the possibility right here to collect the complete set of various flak weapons, with Cutting edge Flak + Flak I + Flak II. That sounded prefer also much fun to pass up, so I offered the Fire Bomb (which has actually exceptionally little bit synergy with Lanius boarders) and also purchased the new weapon. Upgrading weapons to level 3 enabled me to gain this pair of Flak tools right into play, and also upgrading aget to level 4 opened up up the Small Bomb as soon as aobtain for taking out those pesky healing systems on enemy ships. My offensive setup was rather solid, but via no defensive drone or cloaking unit, I was beginning to worry about my defenses.
Sector Four was a Slug Home Nebula, one of the areas that I try to protect against. Nebulas have actually fewer encounters than various other sectors, and slugs are always a pain in the rear. I had no alternative though, the only other option was Rock space, and also I still had actually zero protection against missiles. Never before head right into the region of the rocks without a defensive drone or cloaking on hand. Anymeans, a Slug sector was also problematic bereason it eliminated Mind Control as an offensive tool. Slugs are immune to mind controlling, after all. I lastly acquire a ship via Mind Control on it, and also all the opponents were immune! Argh.
With that said, the battles mainly went pretty well throughout this sector. I had the ability to conserve up over 100 scrap while taking little bit damage, largely tiny pinpricks from random missiles. Because I made it to the finish of the sector without finding any kind of stores, I finally spent a lot of of that scrap upgrading shields to level 6 for the 3rd bubble. Then I jumped to one final beacon... and it had a Drone Control mechanism and also a defensive drone for sale. Sigh.
Sector Five had actually another store best at the outset. Tright here was no protective drone for sale, but it did pose one more tempting offer:
Anvarious other Flak I for sale!
That was vividly on display screen a couple of beacons later on, when this Mantis ship of doom appeared. It had a Breach Missile on board, the missiles that deal 4 hull damages once they hit, and of course I still had actually no protective drone to shoot them dvery own. But the enemy tools room was incredibly exposed in the middle of their ship, and I was pretty confident that the 9 flak projectiles would have the ability to disable the missile before it fired. The result:
Are you freaking kidding me?! Not one flak projectile controlled to hit the hull. I have the right to understand that once the flak is trying to hit a room off in the corner, however dead center of the ship? That"s virtually impossible. The second flak volley did regulate to knock out their missile launcher, but not till after the weapon fired... and of course their missile hit my tools room, dealing 4 device damages AND setting the room on fire. I had to vent the room of oxygen to put the fire out, and only then can begin repairing. This naturally gave the enemy ship the possibility to repair their own weapons. The second missile fired... and hit the tools room AGAIN, bgetting to the hull and dealing another 4 system damage. The 3rd missile... hit the tools room. Again.
Somejust how, despite boarding so many type of foe ships through the Teleporter, I was likewise critically brief on fuel and also had actually to keep purchasing even more. I think this was partly due to the low enrespond to rate of this run, means too many kind of empty beacons with nopoint in sight. This wasn"t assisted by Sector Six, which was another Slug Nebula for lack of other choices. I hit a keep at the start of the sector, and had actually to spent all of my built up scrap just to pack up on fuel and also resolve the hull. (I was sitting on 1 fuel once I got to the store!) I would certainly have actually preferred to purchase Backup DNA Bank on sale there, but I valued patching up the hull as being even more crucial. My crew can or might not die, while the Lanius B itself wouldn"t last much longer without repairs. Having to sink so a lot revenue into addressing the hull was a dangerous sign, of course. It"s an indicator that you"re beginning to fall behind the dreaded Curve, as earnings goes into repairs rather than even more upqualities to make yourself stronger. Still, I had actually no alternative. That ship in the last sector had actually resulted in instrumental damages.
Many of the battles in Sector Six weren"t too poor. The triple Flak combo would certainly reduced through enemy shielding and tear acomponent hulls without a lot trouble. The risk, as constantly, came in the develop of enemy missiles. When a Slug ship appeared through an additional one of those Breach Missiles, along with a pre-fight occasion that disabled my Cloning Bay, I realized automatically that I had actually to gain out of there prior to a missile could land and also cause finish chaos. I powered the engines to complete and also all set to jump ameans. There was one missile coming in though, where was it going to hit?
Right on the Door room, INSTANTLY KILLING BOTH LANIUS CREWMEMBERS.
Do you check out now why the protective drone is the single ideal tool in the entirety game? Missiles are overwhelmingly the worst risk versus player-controlled ships, and virtually every one of my losses are the result of a missile hitting an essential mechanism and also beginning a cascade that spirals out of regulate. Cloaking is better versus the rebel flagship, true, but a defensive drone does much even more to obtain you to the flagship in the initially location. All these cool weapons and units and also augments, and also I"d profession them all for the humble Defensive Drone I. Bah.
I wasn"t out of the woods yet either. I had to jump out to the next beacon, where there was one more Slug ship lying in wait. My shields were still damaged (only 2 layers accessible instead of three), the Doors were still disabled from that stupid missile, and a lot of the ship had been drained of oxygen to fight off boarders from the previous fight. Making matters worse, two slugs automatically showed up in my Piloting room from another pre-battle occasion. Good grief. Thankcompletely I landed a fantastic first volley through the triple Flaks, knocking out the tools on this new ship, or the run could have actually ended appropriate tright here. After the combat ended, I quit to assess the instance. I was down to a mere three crew, which was going to reason serious troubles moving forward. Any concept of using the Teleporter was pretty a lot dead at this suggest, via a crew of 1 Human being and also 2 Engis. It was going to be as much as the Flaks from here on out. I hit another keep soon after that, and I chose that it was worth spfinishing 90 scrap to purchase a Slug and a Human as new crew. This was also more scrap that wasn"t going into upgrades, yet again I felt I had bit alternative. I might not fight off the flagship"s boarders with just those 3 males, and two of them Engis. This was going to be a tough race to the complete.
Having a Slug on board aided a lot, since it enabled me to use Mind Control on the foe pilot appropriate prior to the Flak hit. You should see the opponent crew to have the ability to usage Mind Control, and also the innate capability of the slug race covered for my lack of Sensors. The various other thing that I need to point out is the crazy quick charging time of these Flak weapons. The State-of-the-art Flak has a cooldvery own of 8 seconds, and also the normal Flak Is had actually a cooldvery own of 10 secs. With a totally trained weapons guy for 20% faster charge, I might fire the complete volley eincredibly 8 secs. That"s FAST! It was too negative I couldn"t afford to purchase the Automated Reloader that I observed in one of the stores, it could have been also more ridiculous. I definitely did not have the scrap to spare.
Sector Salso was off to one more excellent begin. The first rebel ship ran away (via search doubled for one beacon jump), and then the second one landed multiple Hull Missiles against my ship aobtain. The first one landed in the Piloting room, which made it impossible to dodge the second one. I was really, REALLY getting worn down of missiles by this allude. Perhaps feeling sorry for me, among the rebel ships created this drop after beating it:
My third Flak I of the game. Unbelievable.
I was hoping for a store to pop up in the worst way, and I lastly found one in the back corner of Sector Seven. I would need to fight the rebels as soon as to gain out, yet it was totally worth the visit. I sold a Boarding Drone and also Antidrone that I"d picked up along the method (usemuch less without a Drone Control system), plus the Flak II, and also provided that scrap to purchase Cloaking and also the Back-up Battery. Yay, cloaking! Better late than never before. Cloaking and also level 5 engines gained me past the rebel fleet at the finish of the sector through no difficulties. I still needed to upgrade tools to gain the 3rd Flak I in play; I didn"t hit level 7 tools till the initially fight of Sector Eight. That last Flak I was coming virtual just in time for the flagship. Tright here was zero possibility of upgrading shields to level 8, and also I"d be required to count on only three shield bubbles. I had badepend enough scrap to upgrade the minor devices (Doors, Piloting, and so on.) and also prepare for the final fight. As if every little thing wasn"t difficult enough, I just managed to fight two battles in Sector Eight, and there were no repair stations even remotely reachable. Well, time to do this. Let"s view just how well the Flak barrage works versus the flagship.
The rebels Hacked my weapons system at the begin of the first phase, which was arguably the worst tarobtain feasible. Remembering just how this price me a winnable run in the past, I jumped amethod (right into a rebel-managed beacon, no less!) and then jumped earlier aobtain. This supposed that I would not have Cloaking easily accessible instantly, considering that I offered it to dodge the ASB in the previous encounter. The second Hacking drone hit the Cloning Bay, which was fine for the initially phase. I did control to gain my Cloaking back just in time to dodge the first missile barrage, nice. On the offensive finish, I targeted every one of the Flaks at the rebel shield unit. As a system situated directly in the middle of the ship, I meant nearly every one of the 12 projectiles to hit the flagship, dealing device damages and injuring rebel crew. The first volley operated just as planned, knocking the rebels down to a solitary shield layer and damaging the Piloting system also. The second volley ruined the shields entirely, killed two rebel crew, and decreased the hull dvery own to 3 HP. The Flaks recharged so fast that I was acquiring two volleys off before the rebels can use their Cloaking. The third volley finimelted points off, with my Lanius B taking exactly one allude of damage from a missile. So much, so excellent.
The second phase would certainly open up more offense on both sides. The rebels would no longer have their Cloaking unit, but I would additionally be extremely vulnerable to their drone surge attack. With no protective drone, the opponent boarding drone was guaranteed to acquire through, fortunately landing in the non-crucial Backup Battery room. I opted to let the boarding drone kill that device fairly than try to fight in a room that would be drained of oxygen from the hull breach. At the same time, the Flak barrage was doing tremendous damages again, knocking out 3/4 of the shields aacquire on the first volley, and eliminating them completely on the second. With the drone surge about to go off, I gambled that the 3rd volley might damage the flagship totally prior to the drones could destroy my day... and also this worked! By a hair, method as well cshed for comfort. I probably have to have actually just Cloaked and played it safe, but I was trying to obtain the kill prior to the rebels can repair some of their system damages. Whew. On to the last phase.
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The hazard in the 3rd phase was going to come from the rebel crew teleporting over to my ship. I had actually a weak setup for fighting hand to hand also without my dear departed Lanius, although fortunately I might use my own Mind Control to respond to the rebel device. At leastern I just had to resolve three intruders many thanks to killing fairly a few of the rebels in the previous two phases. The flagship"s Zoltan Shield was torn acomponent pretty easily by all those Flak projectiles, and then they might start going to occupational on the hull aobtain. I sindicate needed to keep the tools operational and also firing amethod lengthy sufficient to secure the kill. There were some shenanigans taking place throughout this process - the Oxygen system gaining knocked out by a missile, the Doors manage doing the exact same, my Engi pilot gaining Mind Controlled - but the tools were never before touched. In the finish, I killed them before they can kill me:
This was a recoverable position, although it would certainly have end up being even more and also even more dicey if the fight had ongoing. The lack of Oxygen would have caused actual troubles in one more minute or so. Tbelow was also an additional laser surge on the method, and also I did not have Cloaking as much as dodge it. Glad that those Flaks fired easily enough to win prior to having actually to face any type of more risks.
This was a weird run. Between the missiles of doom, losing most of the founding crew, the endless variety of Flak weapons... I"ve never viewed anything quite like this. What was meant to be a straightforward run through an overpowered ship turned right into anything yet. I wound up with a very low score for Hard difficulty, and also among my lowest scrap totals ever before for a winning run. 1345 scrap doesn"t leave much room for error. This was because of beating just 32 ships, which is also very low. I simply didn"t fight that many of them, partly because of luck and also partly because of traveling via those nebula sectors. I also had actually to waste far also a lot scrap on repairs and also fuel and hiring replacement crew. Considering every one of the setbacks confronted on this run, I was incredibly pleased that it still controlled to cause a victory. Even via the Lanius B, this one was not easy at all. It was a really memorable run indeed.