What's the problem?the game actually has the red dot unlike the n64 version but I can't submit pictures to be rated by prof oak even though I can see them on the screen. I've tried every video setting I can think of.
You are watching: Project 64 pokemon snap red dot fix
Dolphin version with the problem (as it appears in the title bar, Ex.: “R4779” or “R 6403M”):Dolphin-x64-r6758
(optional) Dolphin version that does not have the problem:
Operating system and version:32-bit or 64-bit:win 7 home premium x64Game ID (as it appears in game properties, Ex.: “GZ2P01” or “RSBE01”): NAKEBuild command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed?
Please provide any additional information below.
Updated by MofoMan2000 over 10 years ago
Enable CPU access to EFB? I dunno, this is an interesting one, PJ64 doesn't even do as well as that. If you can bear incredible slowness for a while, can you see if it works in interpreter mode? Starred.
I'm sure Jabo and Zilmar have their reasons, but things like this just go to show the obvious benefits of an open source emulator.
Updated by Xtreme2damax over 10 years ago
This sounds like the same type of issue as in ZWW with accepting the pictograph photo's. Try enabling Copy EFB to Ram if you haven't tried that yet.
Updated by psionx12 over 10 years ago
copy EFB to ram was already on and my system can't handle interpreter mode even though I have a 6mb core 2 duo processor. I only have an intel gma4500HD video card and 4 gigs of ram on my laptop. it's hard to believe that i'm having a harder time playing an n64 game than I do ps2 and dreamcast games.
Updated by Sonicadvance1 over 10 years ago
One, Interpreter is never meant to be fast, it's just for testing to see if it works in interpreter or not, if it DOES work in interpreter, that can narrow it down for the developers. If you REALLY REALLY want to play a Nintendo 64 game, you should probably play it in a Nintendo 64 emulator. Not a Gamecube emulator emulating a Nintendo 64.
Updated by school.player over 10 years ago
Same here with SSBB custom stage previews, but ONLY if the stage was created in Dolphin. The stages that come with the game and stages created on a real Wii both work fine.
After waiting 4 hours to reach the end of the first level, this problem still exists when ran with the interpreter.
This game was never fixed in any n64 emulators so it'd be nice to see it working with dolphin. The n64 emulators had the same problem in not being able to select pictures, but they got around it with a cheat code you could enter that would fix it. The n64 versions had other problems that dolphin doesn't seem to have though.