Guide For Ori And The Blind Forest Mount Horu Puzzles, Playing After Mount Horu: Oriandtheblindforest

Between Misty Woods & Forlorn Ruins

After exiting Misty Woods, drop all the way to the bottom of the Valley of the Wind. In the lower-left corner, you”ll find a bunch of Frog enemies as well as a Ram enemy. The bottom-left corner here houses Secret Area #28/45 as well as Map Stone Fragment #6/9. Go directly right from here to the next screen, where you”ll be on a ledge with a lever above several Bird enemies. Hit the the lever, then jump/glide across to the right, bashing off the Birds if necessary to stay close to the ceiling. The upper-right here contains Secret Area #29/45 as well as Ability Cell #23/33. Exit this room to the bottom-left to reach the pathway down to Forlorn Ruins.

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In the first part of the pathway, you”ll see one of the green rolling/exploding enemies (we”ll refer to these as Exploders). Launch the first one to the right to break a wall revealing Map Stone Fragment #7/9. Drop down to the left of where the Exploder spawns, and lure it down so you can break open the pathway to the right. Before going down, look up to your left to see an alcove with a torch inside. Stand on the hanging platform and toss a Light Burst projectile in to light the torch, which opens a barrier down below for Ability Cell #24/33.

Drop off the hanging platform and lure one more Exploder down to you. Run down the slop to the right, and use bash to launch the exploder to the breakable wall up to your right, revealing Map Stone #6/9. You should have two fragments, so place one here and hold onto the other for the stone inside Forlorn Ruins. Continue down the path, making sure to grab Ability Cell #24 to the left on your way down (if you used Light Burst to open the barrier by it). Continue on down to the bottom of this area and head left to reach Forlorn Ruins.

Forlorn Ruins

Forlorn Ruins map:

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From the start, toss a Light Burst projectile straight up, and jump up to bash off of it to reach Secret Area #30/45 up above you. Go left to get another orb like you did in Black Root Borrows and Misty Woods. This one will protect you from certain (but not all) deadly walls in this dungeon, as well as allowing you to walk up them, on ceilings, etc. Continue on, and when you reach a room with a hanging Spider enemy for the first time, make sure to check the upper-left corner of it for Secret Area #31/45. Just after this, you”ll have to go to the left. In the very next room, you”ll see a Keystone above you. Rather than taking the “hard” route by coming back across the ceiling above, you can use a Light Burst projectile tossed upward to bash off of it and reach the Keystone easily.

Continue on and you”ll have to navigate a small jumping/gravity puzzle to get another Keystone to the left of a floating block. In the room above, make sure to save at Spirit Well #10/12. Map Stone #7/9 is directly right from here, but you”ll fall down onto it momentarily so don”t worry about trying to get it now. Just follow the path upward and to the right, passing through several more gravity/jumping puzzles to get the 3rd and 4th Keystones, and you”ll drop down onto that Map Stone. Place Fragment #7 into it, then head right and open the door with the four Keystones you”ve collected.

After passing through this door, you”ll go down and place the orb into a pedestal, beginning a short scene. From here, you can reach the exit from the dungeon up to the left, but before that, go to the far upper-right corner (past the two rotating beams of fiery death). Use Stomp to pound the wooden post into the ground to the right of said beams of death to open the way to the upper-right. Continue right and down, past two more death beams, to reach Secret Area #32/45 and Health Cell #11/12 in the bottom-left corner past them.

Make your way back up and to the left, then up to the exit of the dungeon. Press

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to listen to Sein and restore the Winds of Nibel, launching you into another escape sequence. Once it”s over, you”ll unlock Solid Ground before beginning another short escape sequence.

Solid GroundRestore the winds of Nibel

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Fight to live another dayHave a close encounter

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Head straight up from Forlorn Ruins, up the Valley of the Wind (you can ride the air currents now holding ), to Sorrow Pass. Make sure to stop off and save at Spirit Well #9 in the Valley of the Wind if you missed it before going to Misty Woods earlier. On your way up the first spike-lined shaft as you”re entering Sorrow Pass from the valley, look for Secret Area #33/45 to your left, with Ability Cell #25/33 inside it. When you come up into Sorrow Pass proper, go to the right past the first Frog enemy you see to reach large kidney-shaped area of the map.

You”ll need to bash off of Bird enemies and falling boulders to make your way up around to the upper area here. Alternatively, you can return here later once you have the Charge Jump ability, entering from the top and floating your way down to the bottom half for 100% map completion. Either way, make sure to get Map Stone Fragment #8/9 and place it in the stone (both are in this area).

Back in the main area, look for an alcove in the ceiling near a pink exploding enemy to find Secret Area #34/45 as well as a Keystone. Go to the bottom-left corner of this area, past two lava jets (insta-kill type), to find a Frog enemy to the right of a breakable ceiling. This is technically a shortcut, but it”s an easy one. Just get to the left of the frog, beneath the breakable ceiling, and use Bash do deflect one of its bullets up into the ceiling to open the way forward.

Go up through the opening and to the left, looking for another alcove in the ceiling where you”ll get Secret Area #35/45 and find a lever to hit, which opens the barrier to Ability Cell #26/33 up above. As you go up toward that ability cell, look for a hanging torch above some spikes in the horizontal portion. Hitting it with Light Burst will open the barrier to the left in the narrow vertical passage. It”s necessary to clear that area for 100% map exploration. You can do it now by bashing upward off one of your Light Burst projectiles, or come back later with Charge Jump. Grab Ability Cell #26 and continue upward.

At the top of the next vertical shaft, where you grab several Keystones and a boulder on your way up through lava jets, look in the upper-left corner for Secret Area #36/45 and Energy Cell #11/15. This spot is an excellent place to get Juggle Master. Just keep bashing downward off the boulder as it sits against the ceiling, riding the wind currents. Hold to float back up the current, and bash downward off it again. Rinse and repeat without touching the ground until Juggle Master unlocks.

Continue on and you”ll wind up back in the main shaft, breaking open the floor to release the winds to the higher area. Floating up into that higher area, you”ll be in a room with spikes all around you. Float carefully to the right end of the room to grab two more Keystones. Float back to the left, and you”ll have to grab a Keystone in a narrow gap.

Just past two vertical spike walls hanging down from the ceiling, look for a gap in the spikes on the ceiling and float up into it to find Secret Area #37/45 as well as the final Keystone. Float on to the left to reach a door requiring four keystones to open, with a Frog past it. Go to the far left here to receive your final ability of the game, Charge Jump. Use it to continue exploring the path upward, where you”ll find Secret Area #38/45 just above a Frog enemy, with Ability Cell #27/33 inside of it. Don”t forget to save at Spirit Well #11/12 as you pass by it on the upper-right side.

At the end of this area, you”ll break open the floor once more to release the winds upward, and ride them up to the very tip-top of Sorrow Pass. Here, you”ll get the Element of Warmth and unlock Top of the World.

Return all the way down to the first main room of Sorrow Pass. Just to the left of where you found Secret Area #34, look for a wall you can break open. You can either bash the nearby exploding pink enemy into it, or just hang off the nearby ledge and use Charge Jump to blast through. Blast through the ceiling inside to obtain Health Cell #12/12 and unlock Master Guardian. Don”t forget to explore down to the left from that final Health Cell, where there”s another 4-Keystone door, for 100% map completion before leaving the area.

Final Exploration Before Mt Horu

At this point, you have all of your abilities and should have no trouble exploring the remaining parts of the map, so do so now. If you”ve followed along with this, you should only need to pick up Secret Area #39, Energy Cells #12-14, and Ability Cells #28-33 while cleaning up the remainder of the map. Make sure to keep an eye out for torches that you can light using Light Burst to finish off the map exploration, as these are easily overlooked. Before entering Mt Horu, you should have 100% in all areas, 8/9 Map Stones, 11/12 Spirit Wells, 12/12 Health Cells, 14/15 Energy Cells, and 39/45 Secret Areas. Of course, you can always backtrack after game-completion in this version, so there”s no worry of missing anything if you prefer to carry on to Mt Horu and come back later. See the Overworld Maps A&B on the maps page to assist with exploring the overworld.

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Mt Horu map:

Mt Horu consists of a main area, with a total of eight branches (four on either side) that you must explore to shut off the lava flows, starting with the top and working your way down. That said, use your Charge Jump, Bash, and feather to make your way vertically to the top of the center area. Go into the top-right branch first. We”ll be alternating between the Right and Left branches as we work our way down to the bottom of the main area. In the top-right room, you”ll first have to make your way past two rapidly-falling platforms with insta-kill spikes on their underside.

Make sure to grab the Spirit Energy orb between these two platforms, then check inside the wall to the left, underneath the 2nd one, for Secret Area #40/45 and Map Stone Fragment #9. Continue to the end of this room. After dropping the boulder to disrupt the lava flow, use Charge Jump to launch up into the ceiling to the right of it for Secret Area #41/45 and Energy Cell #15/15. This last Energy Cell will unlock Powerhouse.

Return the way you came back into the main area, and into the top-left branch. This branch will require you to use a lever on the left side of the room to manipulate horizontally-moving platforms to block lava geysers just long enough for you to slip past them to the upper-left corner of the room. Hammer the post into the ground there to disrupt the lava flow again and exit back out into the main area.

You”ll need to float down between the large orange energy-ball enemies in the main shaft here to reach the next branches. Before dropping all the way down, make sure to float into an alcove to the left, just below the first energy-ball enemy here. You”ll find Secret Area #42/45 here, as well as Map Stone #9/9 to place the final fragment you obtained in the top-right branch, and unlock World At Your Feet.

Float on down through the shaft, and take the next branch to the right. There are no secret areas in here, just a gamut of orange energy balls whose projectiles you must bash off to reach the upper-right corner. From there, you”ll need to float back down to the left, using Bash to deflect their projectiles at them in sequence, destroying all of the enemies on your way down. You must destroy all of them to unlock the door to the lower-left, so it”s best to start with the upper-right one and destroy them in turn as you float down to the left.

Exit here and head straight across to the left branch on this level. This room consists of a simple lava-jet puzzle, where you must use the jet to destroy the ground on the lower-right, and push the boulder into that lava pit to distrupt the flow. Alternatively, you can push the boulder over to the destructible ground, and CAREFULLY bash to the left of it, inching your way toward it, until you break the ground without falling into the lava yourself.

Exit the room and drop down to the next left-side branch directly beneath you. You”ll have to make your way left while the platforms are knocked out from under you, then bash your way up through a vertical shaft using enemy projectiles. From there, it”s a race to the left before the lava jets destroy the platforms, and up again to reach the upper ledge where you”ll drop a boulder to disrupt the lava flow again. Once that”s done, you”ll have to float back down. Make sure to stay as low as you can while floating over the slope of lava, and release to drop fast IMMEDIATELY after passing the end of it, before the lava jets swing down and kill you. At the bottom, bash off the enemy projectile and/or the pink exploding enemies to make it back to the right and exit.

Go straight across the center to the right-side branch on this level. Once again, there are no secret areas in this branch. There is, however, a rather tricking Spirit Energy orb in the upper-right corner of the room. When moving a boulder up through a multi-tiered portion so that it blocks the lava flowing from above, you”ll have to place said boulder on the very top platform. The only way to get the orb to the left is to bash THROUGH the boulder, aiming diagonally up and to the left, so that you don”t knock the boulder out from under the lava. Do the same thing in reverse, bashing diagonally up and to the right, to get back to the other side of it. Continue left underneath the boulder and pass a big Blob enemy to reach the spot where you disrupt the lava flow.

Exit that branch and go into the final right-side branch, on the bottom-right of the main area. This branch has Secret Areas #43 & 44 in it. Progress through the room until you disrupt the lava flow. From this upper corner where you”re standing after disrupting the lava, jump across the gap to your left to the upper-left corner from where you are to reach Secret Area #43/45. From here, drop all the way down to the bottom of the room, to a room/alcove beneath the platform where you entered this branch, to find Secret Area #44/45.

Exit the final right-side branch and head to the far left to enter the final branch there. There are no secret areas here, but this is a two-part room. First, you”ll need to bash across hanging lights to make your way to the far-left side of the room. Hammer the post into the ground here to start a lava flow, then quickly make your way back to the right, across the hanging lights, to where you entered. After the lava subsides, go down to the lower level in this room and across to the left again, past a spinning lava geyser (one-hit kill). Hammer the post into the ground here as well, then cross back to the right (either under or over that spinning lava geyser, depending on how you”re comfortable) and exit.

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Now that all the branches have been cleared, return to the right side of the main area and drop down to the bottom to find a couple of the Exploder enemies, as well as Spirit Well #12/12. Save at it to unlock Safe and Sound.

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