Untitled — Making History The Great War Cheats, Making History: The Great War Trainer

Oct 18, 2014 Making History: The Great War Message Board We currently don’t have any Making History: The Great War trainers, cheats or editors for PC. Premium members may REQUEST new trainers and cheats using our request system as long as the game has not been permanently retired. Making History: The Great War is a turn-based game with week-long turns. Other than the tutorial, the game comes with two scenarios: the inevitable July 1914 run-up to the war and one that begins in 1912. Players can choose one of the eight Great Powers or select a smaller country. Feb 01, 2015 Making History: The Great War General Discussions Topic Details. Feb 1, 2015
11:10pm Are There Ever Going To Be Console Commands Added? Don’t get me wrong, I’m having a lot of fun as it is but I would still love to play as a beefed up Cuba (or any other miinor nation) and dominate my region.

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Making History: The Great War offers a game filled with historical events and challenges of the WW1 era. Playing as the Head of State, you are responsible for managing all facets of your nation’s economy, diplomacy and military. Your actions will influence world events as you lead your armies in the most in-depth WWI grand strategy game ever made.Jul 28, 2014 Making History: The Great War. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Making History: The Great War General Discussions Topic Details. Jul 28, 2014
12:04am Cheat How To Take More Ress If somebody wants to test anything and needs more ress, you can edit the savegame-files.Game modifications

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the xml files in the folders in the ’/strategy first/making history 2.0/modern europe/system/scenarios’ directory. For example, choose the folder anmed ‘the limits of peace’. In this folder you can modify the country (for example, the folder “countryUnitedStates’). In this folder you can also use your text editor to change all the parameters of your cities in the xml file. You can set the “IPU’ of your cities to 200 or your factories to 200 production, etc. The highest level for transports or food is 4.

Console commands are instructions to the game that players can use to cheat, experiment, or work around bugs.


Opening the console

Keep in mind that the console is not accessible in Ironman!

But, many players still enjoy the game. The Best Skyrim Graphic Mods That Make The Game Look AwesomeBethesda released The Elder Scrolls V: Skyrim in November 2011. Skyrim multiple characters mod.

If you don’t use Ironman for your current game, you can open the console by typing any of the following:


Making History The Great War Console Commands 2

` grave accent or backtickOn US keyboards, located to the left of 1on Linux/US international layouts , this is Alt Gr + `§ section signOn German/Nordic keyboards, this is ⇧Shift + 3 This may also be for some like myself be the combo of left shift and the §| key to the left of the number 1 on the number row.On Spanish and Italian keyboards, this is is Alt + 2 + 1On Portuguese keyboards, this is Alt Gr + 4 or Alt + 0167On French keyboards, this is ⇧Shift + ! and Alt + 2 + 1On Windows, Alt + NumPad 2 + NumPad 1 enters a §.On macOS (US), ⌥Option + 6 enters a §.

List of commands

Making History The Great War Console Commands 1

Below is a list of commands and any parameter they accept (in order, if more than one) with a description of what the command will do.

For “Character’ scope, if none is given then it will default to the player (some commands excepted, such as age). Most targeted commands accept character ids as the optional 2nd parameter, notable exceptions are religion/culture which if the character id is added it must be the first parameter (“religion orthodox’ or “religion 555 orthodox’). If no parameters are listed then assume that it has a single optional character id parameter.For “None’ scope there is only one way to use it, for “Global’ scope it will toggle things globally, example: marry_anyone allows ALL characters to marry anyone.Character attributes (diplomacy, intrigue, etc.) normally range from 0-20. However, as the attributes are stored in signed bytes, it ranges from -128 to 127. Correspondingly, the maximum base value a character can achieve is 127. Nonetheless, upon loading a savegame, the base value will be reduced to 100 – if it was above this value. can be found by using the Charinfo function and hovering over the person’s name. corresponds to the “ID’ number found in the chart of Counties.Replace spaces in parameter names with underscore (_).NOTE: ANY COMMAND BEGINNING WITH “debug_’ IS ACCESSIBLE ONLY BY DEVELOPERS—NOT BY PLAYERS.

Character add_artifact (OPTIONAL) Adds an artifact to the given character
Character get_all_artifacts (OPTIONAL) Give all artifacts to target character, or the player’s character if no target is specified
Character destroy_artifact (OPTIONAL) Removes an artifact from the given character, destroying it
Character add_diplomacy Modifies the base of a character’s diplomacy attribute
Character add_intrigue Modifies the base of a character’s intrigue attribute
Character add_learning Modifies the base of a character’s learning attribute
Character add_martial Modifies the base of a character’s martial attribute
Character add_stewardship Modifies the base of a character’s stewardship attribute
Character add_offmap_currency Gives the player currency with the specified offmap power. For example, to add grace with China: add_offmap_currency offmap_china 5000
Character add_trait Adds a trait to the character. Opposites traits are checked. Trait names are all lower case. If no character ID is inputted, the trait will be given to the character you are currently playing instead. The same thing also proves true with the remove_trait command.
Character remove_trait Removes a trait from the character
Character add_modifier , Adds a modifier to a character
Character remove_modifier Removes a modifier from a character
Character age Modifies a character’s age
Character banish (banished) Banishes a character
Character capital Moves player capital to province
Character clr_moved_capital (OPTIONAL) Clears the moved capital-flag of a character.
Character cash wealth (OPTIONAL) Adds gold to the player (default 5000). Putting a – before the amount will subtract that amount instead.
Character claim (OPTIONAL) Gives a claim to yourself or another character
Character coalition starts/joins/leaves a coalition against
Character council_positions Shows the ai scores of each council position
Character clr_focus Clears the focus of the player character
Character culture (OPTIONAL) Sets a character’s culture
Character decadence Modifies the Decadence of the player’s Dynasty relative to unmodified decadence
Character decision Executes a decision
Character die Die a natural death
Character enforce_peace Triggers the enforce peace mechanic in the player’s realm. Council must be empowered, other requirements are waived. seems to be ignored, confirmation needed.
Character liege_enforce_peace Triggers the enforce peace mechanic in the player’s liege’s realm. Council must be empowered, other requirements are waived. seems to be ignored, confirmation needed.

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Character enable_ambition Allows a character to pick a new ambition
Character event or Executes an event for yourself or for another character or province
Debug testevent or Tests an event without triggering it
Character favor_get Get a favor from character
Character favor_grant Grant a favor to a character
Character gfx_culture (OPTIONAL) Sets a character’s gfx culture based on default graphical_culture of a culture
Character give_birth Forces a pregnant character to instantly give birth
Character give_title Gives a title to a character
Character infamy Modifies the player character’s threat
Character imprison (jailed) (jailor) Imprisons a character by another character
Character join_society Join a society. Valid society names are: monastic_order_benedictine, monastic_order_dominican, monastic_order_orthodox, monastic_order_nestorian, monastic_order_monophysite, monastic_order_hindu, monastic_order_buddhist, monastic_order_jain, hermetics, the_assassins, the_satanists, the_trollcrafters, the_cult_of_kali, the_cold_ones, the_plaguebringers, and secret_religious_society_
Character leave_society (OPTIONAL) Leave a society
Character log_missing_adjectives Logs any title that has no adjective loc key defined (E.G., if the title “k_title’ is defined, but no loc “k_title_adj’ is defined)
Character kill Kills a character
Character kill_yourself Kills your character. Does not work (“Not today QA!’). Use die instead.
Character move (Mover) (Move To) Moves a character to a character’s court
Character neg_opinion (Hater) (Hated) Adds a negative opinion between two characters
Character nickname Gives a character or the player a nickname
Character piety (OPTIONAL) Adds piety to the player (default 5000)
Character play Switches to play a character (WARNING: This deletes and resets the chronicle of your current character each time you switch.)
Character prestige (OPTIONAL) Adds prestige to the player (default 5000)
Character run Executes script commands from a text file. The file must be in the Documents/Paradox Interactive/Crusader Kings 2/ folder (as appropriate for your OS). Commands will be executed in the scope of the player’s character.
Character score (OPTIONAL) Adds score to the player (default 5000)
Character techpoints Adds 1000 technology points of each type to the player
Character max_tech (OPTIONAL) Maxes out tech in all provinces, or in specified province
Character recalc_succ Recalculate the succession for a character or the player
Character religion (OPTIONAL) Sets a character’s religion or player if character not supplied
Character secret_religion (OPTIONAL) Sets a character’s secret religion.
Character set_government (OPTIONAL) Changes government to specified type (accepted inputs are merchant_republic_government, nomadic_government, feudal_government, theocracy_government, tribal_government, republic_government, muslim_government, theocratic_feudal_government, chinese_imperial_government, confucian_bureaucracy, order_government, roman_imperial_government)
Character titleowner (OPTIONAL) Reports or sets the holder of a title. Does not include tribal capital holdings.
Character validate_government (OPTIONAL) Validates government of a character
Character validate_laws Validates the laws of a characters primary holding
Character validate_lieges Validates the liege of a title
Character set_char_flag (OPTIONAL) Sets a flag for a character
Character clr_char_flag (OPTIONAL) Clears a flag from a character
Character set_society_grandmaster (OPTIONAL) Sets the grandmaster of the society you’re in to the given character
Character show_all_societies Shows all societies in list of society view
Character society_rank_up (OPTIONAL) Ranks player up in society (default 1)
Character society_rank_down (OPTIONAL) Ranks player down in society (default 1)
Character society_currency (OPTIONAL) Adds society currency to the player (default 5000)
Character quickbuild Player’s constructions are finished immediately
Character usurp Sets a title to be usurped by a character; if title currently does not exist, creates the title instead.
Global activate_artifacts All artifacts are always active regardless of activation triggers. Disabled as of at least 3.0.0.
Global allow_laws Toggles the ability to change laws freely
Global real_fathers Shows the true fathers in the family tree
Global charinfo debug_mode Adds debugging information to character, title and event tooltipsReveals your spouse’s other lovers
Global de_jure_counties Shows de jure counties map mode
Global discover_plots Toggles auto plot discovery
Global fow (OPTIONAL) Turns off fog of war in a province or in general
Global game_speed Sets the game speed, from 0 to 4
Global game_paused (OPTIONAL) Toggles/sets the game paused state, argument must be lowercase
Global get_offmap_holder Displays the name and character id of the current holder of an offmap power
Global set_offmap_status Sets the status of the specified offmap power (e.g. china_stable, china_unrest..)
Global set_offmap_policy Sets the policy of the specified offmap power (e.g. china_open, china_isolationist, china_expansionist)
Global kill_offmap_ruler Kills the ruler specified offmap power
Global kill_offmap_dynasty Kills the ruler specified offmap power, and generates a new one of a different dynasty
Global manpower (OPTIONAL) Adds nomadic manpower to a nomad player character (default 5000)
Global population (OPTIONAL) Adds nomadic population to a nomad player character (default 5000)
Global marry_anyone Toggles the ability to marry anyone
Global morehumans humans Adds more humans
Global neg_diplo Toggles the ability to send diplomatic messages that will be refused
Global nextsong Changes the currently playing soundtrack
Global listsongs Shows all available songs
Global outbreak Starts specified disease outbreak in a random province. Black Death may only start in Kundina and Jiuquan
Global plots_known Toggles all plots to always be known
Global recalc_council Will recalc the council positions of each council member
Global reload_succession_voting Reloads succession voting patterns
Global set_flag Sets a global flag
Global clr_flag Clears a global flag
Global set_prov_flag Sets a flag for a province
Global clr_prov_flag Clears a flag from a province
Global validate_cultural_names Validates cultural title names
Global spawn_disease Spawn specified disease in chosen province. Black Death will start in either Kundina or Jiuquan
None character_stats Displays various game statistics, such as number of characters, plots, and fertility.
None dynasty_stats Displays various dynasty statistics, including the number of unique dynasties and how many historical dynasties have died off.
None destroy_settlement Destroys a holding. Takes a barony title (b_) or destroys the capital of a county title (c_)
None murder (Murderer) (Victim) One character attempts to murder another. Takes two more optional arguments: <( 1/0 )> <( 1/0 )>
None pollinate (Mother) (Father) Impregnates a character by another character
None cuckoo (Mother) (Father) Impregnates a character by another character, father unknown
None revolt Starts a Revolt in a province
None succ Changes the succession type (WARNING: Dangerous). Valid values: gavelkind, elective_gavelkind, tanistry, seniority, primogeniture, feudal_elective, ultimogeniture, turkish_succession, papal_succession, appointment, open_elective, catholic_bishopric, patrician_elective, nomad_succession, offmap_succession
None add_lover Makes a character the lover of another character
None add_friend (OPTIONAL) Makes the character your friend
None remove_friend (OPTIONAL) Removes the character as your friend
None add_rival (OPTIONAL) Makes a character your rival
None remove_rival (OPTIONAL) Removes the character as your rival
None flip_mapmodes Cycles to the next map mode each day
None province_religion prov_rel Sets a province’s religion
None run_commands_from_file rcff, runcmdff Reads a file where each line is executed as a console command
Debug clear Clears the console
Debug debug_ai recalc (OPTIONAL) Displays AI strategy for a character (empty ID to turn off)
Debug debug_aistrength Prints some AI Strength data
Debug debug_assert Toggles asserts on/off
Debug debug_bloom Toggles Bloom on/off
Debug debug_borders Toggles Borders on/off
Debug debug_crash Force game to crash
Debug debug_citysprawl Toggles Citysprawl on/off
Debug debug_dumpevents Dump Event data to dump_events.txt
Debug debug_events Start Counting events
Debug debug_hires Toggles Terrain Hires mode on/off
Debug debug_info Toggles Debug info
Debug debug_lines Toggles Debuglines
Debug debug_lockcamera Toggles Camera locked on/off
Debug debug_name Generates names for provinces
Debug debug_nogui Toggles GUI on/off
Debug debug_nomen noman, nomen, nm Toggles Nomen
Debug debug_nomouse Toggles mouse scrollwheel on/off
Debug debug_postfx Toggles PostFX on/off
Debug debug_rivers Toggles Rivers on/off
Debug debug_sky Toggles Sky on/off
Debug debug_smooth Toggle framesmoothing
Debug debug_terrain Toggles Terrain on/off
Debug debug_textures Writes Texture info to application debug log
Debug debug_ti Toggles Terra Incognita on/off
Debug debug_tooltip Toggles Tooltips on/off
Debug debug_trees Toggles Trees on/off
Debug debug_triggerassert Force game to throw an assert
Debug debug_volume Modifies music volume
Debug debug_water Toggles Water on/off
Debug debug_wireframe Toggles forced wireframe on/off
Debug debug_yesmen yesman, yesmen, ym Toggles Yesmen; the AI will accept all diplomatic offers from the user. For example, request invasions from the Pope.
Debug debug_zoom Zooms in the game
Debug eventinfo Prints the number of running events (adds debug info to character status info)
Debug guibounds gui Toggles GUI bounds debug
Debug fullscreen Toggles fullscreen
Debug hello Opens the character screen or title screen
Debug help (OPTIONAL) Print out all console commands or a specific command description
Debug helplog Print out all console commands to game.log
Debug noai Toggles AI
Debug numcoas Prints the number of used coat of arms
Debug observe Switches to observer mode, by playing no character at all, and no longer shows messages or pauses the game. Ctrl+clicking a character takes partial control, pausing only on succession and call-to-arms.

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Debug print_player_events Print all player events to player_events.txt
Debug print_ai_events Print all ai events to ai_events.txt
Debug print_global_flags pgf Print all global flags
Debug print_global_variables print_global_vars, pgv Print all global variables
Debug print_holding_numbers Prints the number of holdings defined for each non-wasteland county, sorted by # of holdings. Useful if you want to ensure all counties can support up to 7 slots.
Debug print_randomlog Dumps content of the randomlog to randomlog.log
Debug refresh_portraits Sets all character portraits to be refreshed asap
Debug reload Reloads the gui or lua file
Debug reloadevents Reloads the event database
Debug reloadfx map/mapname/postfx or *.fx filename Reloads the shader
Debug reloadgovernmentflavor Reloads the government flavor
Debug reloadinterface Reloads the entire interface
Debug reloadloc Reloads the localisation
Debug reloadpositions Reloads the council position database
Debug reloadtexture Reloads the specified texture
Debug save_without_ironman Saves the current game without Ironman
Debug spawnactor (OPTIONAL) OPTIONAL Spawns an actor with an optional animation and tabard title
Debug timer Prints out debug timing info
Debug timer_start Starts debug timing
Debug timer_restart Restarts (resets and starts) debug timing
Debug timer_reset Resets debug timing
Debug timer_stop Stops debug timing
Debug timer_dump Dumps debug timing info
Debug ct Puts timer info in clipboard
Debug version Print out current version of the game
Debug window wnd Opens or closes the specified window
Debug wipe_achievements Wipe out all CK2 Steam achievements. WARNING: CANNOT BE UNDONE!



Character ID: Found using the “charinfo’ command. It is listed on with the usual mouse-over stats.Province ID: See provincesTitle Name: For instance e_britannia. It is usually a predictable name with Empires starting with “e’, Kingdoms with “k’, Duchies with ’d’, Counties with “c’, and baronies/bishoprics/cities/patrician house with “b’. Some exceptions exist, such as Rome is c_roma, the Holy Roman Empire is e_hre, the duchy of the isles is d_western_isles, the county of Leon in Brittany is c_french_leon, and the bishopric of Tyddewi in Dyfed is b_st_davids. Refer to common/landed_titles/landed_titles.txt if you get stuck. Hovering over a title’s flag shows you the name of the title, as long as you have charinfo active.Nickname: See nicknames, format is nick_the_xxxTrait Name: See traitsSettlement Name: The in-game name for the holding in question, as specified by landed_titles.txt. For example b_paris. Titles with cultural names can be hard to guess. Search for those by county name if you get lost.Disease Name: One of the epidemic diseases


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