Yugioh Legendary Duelists: Sisters Of The Rose Price Guide, Legendary Duelists: Sisters Of The Rose

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Harpie”s Feather StormTRAPIf you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a “Harpie” monster, you can activate this card from your hand. If this card in its owner”s Spell & Trap Zone is destroyed by an opponent”s card effect: You can add 1 “Harpie”s Feather Duster” from your Deck or GY to your hand.

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LIGHTLevel 6ATK 1800DEF 1500You can Ritual Summon this card with “Machine Angel Ritual”. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster”s original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

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RitualThis card can be used to Ritual Summon any “Cyber Angel” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.

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FIRELevel 7ATK 2400DEF 18001 Tuner + 1+ non-Tuner monstersWhen this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

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EquipActivate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card”s effect until your next Stanbrianowens.tvy Phase.Mark of the RoseSuperdreadnought Rail Cannon Juggernaut LiebeEARTHRank 11ATK 4000DEF 40003 Level 11 monstersOnce per turn, you can also Xyz Summon “Superdreadnought Rail Cannon Juggernaut Liebe” by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.Superdreadnought Rail Cannon Juggernaut LiebeSuper Express Bullet TrainEARTHLevel 10ATK 3000DEF 0Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of “Super Express Bullet Train” once per turn.●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except “Super Express Bullet Train”; add it to your hand.Super Express Bullet TrainFlying Pegasus Railroad StampedeEARTHLevel 4ATK 1800DEF 1000If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except “Flying Pegasus Railroad Stampede”; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of “Flying Pegasus Railroad Stampede” once per turn.Flying Pegasus Railroad StampedeUrgent ScheduleSPELLQuick-PlayIf your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of “Urgent Schedule” once per turn.Urgent ScheduleBarrage BlastTRAPContinuousOnce per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent”s card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster”s Rank x 200.Barrage BlastSuperdreadnought Rail Cannon Gustav MaxEARTHRank 10ATK 3000DEF 30002 Level 10 monstersOnce per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.Superdreadnought Rail Cannon Gustav MaxNight Express KnightEARTHLevel 10ATK 3000DEF 3000Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.Night Express KnightSnow Plow Hustle RustleEARTHLevel 10ATK 2500DEF 3000When your opponent”s monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.Snow Plow Hustle RustleRuffian RailcarEARTHLevel 4ATK 1800DEF 1000Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of “Ruffian Railcar” once per turn.

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Ruffian RailcarConstruction Train Signal RedEARTHLevel 3ATK 1000DEF 1300When an opponent”s monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.Construction Train Signal RedSpecial ScheduleSPELLTarget 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 “Special Schedule” per turn.Special ScheduleLunalight Sabre DancerDARKLevel 9ATK 3000DEF 26003 “Lunalight” monstersMust be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of “Lunalight Sabre Dancer” once per turn.Lunalight Sabre DancerLunalight Emerald BirdDARKLevel 4ATK 1200DEF 1000If this card is Normal or Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower “Lunalight” monsters that is banished or in your GY, except “Lunalight Emerald Bird”; Special Summon it in Defense Position, but negate its effects. You can only use each effect of “Lunalight Emerald Bird” once per turn.Lunalight Emerald BirdLunalight Yellow MartenDARKLevel 4ATK 800DEF 2000If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand. You can only use each effect of “Lunalight Yellow Marten” once per turn.Lunalight Yellow MartenLunalight FusionSPELLFusion Summon 1 “Lunalight” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 “Lunalight” monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 “Lunalight Fusion” per turn.Lunalight FusionLunalight Serenade DanceTRAPContinuousWhen a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.●Special Summon 1 “Lunalight Token” (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent”s field.●That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 “Lunalight” monster from your Deck. You can only use this effect of “Lunalight Serenade Dance” once per turn.Lunalight Serenade DanceLunalight Blue CatDARKLevel 4ATK 1600DEF 1200If this card is Special Summoned: You can target 1 “Lunalight” monster you control, except “Lunalight Blue Cat”; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of “Lunalight Blue Cat” once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Lunalight” monster from your Deck.Lunalight Blue CatLunalight Kaleido ChickDARKLevel 4ATK 1400DEF 800Once per turn: You can send 1 “Lunalight” monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster”s, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 “Polymerization” in your GY; add it to your hand. You can only use this effect of “Lunalight Kaleido Chick” once per turn. If this card is banished: You can activate this effect; this turn, your opponent”s cards and effects cannot be activated during the Battle Phase.Lunalight Kaleido ChickLunalight Cat DancerDARKLevel 7ATK 2400DEF 20002 “Lunalight” monstersCannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other “Lunalight” monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.Lunalight Cat DancerLunalight Panther DancerDARKLevel 8ATK 2800DEF 2500″Lunalight Cat Dancer” + 1 “Lunalight” monsterMust first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent”s card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent”s monster by battle: This card gains 200 ATK until the end of the Battle Phase.Lunalight Panther DancerLunalight Leo DancerDARKLevel 10ATK 3500DEF 3000″Lunalight Panther Dancer” + 2 “Lunalight” monstersMust be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent”s card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.

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Lunalight Leo DancerLuna Light PerfumeSPELLTarget 1 “Lunalight” monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 “Lunalight” monster from your Deck to your hand.Luna Light Perfume

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