Ever wonder how the tools in brianowens.tv work?Well, you’ve come to the right place.Learn about the basic to advanced tools in these tutorial videos.
Can you provide more information? How do you know it’s loaded? Do you see Draw > Shapes section ?Also try relaunching brianowens.tv.
You are watching: How to make a sphere in sketchup
I downloaded the extension, loaded it with extension manager within brianowens.tv. When I clicked on shapes in draw I saw the 3D shapes. I chose sphere and a dialog cox came up. I clicked okay, and nothing happened. I tried the other 3D shapes and nothing happened with them either.
Seems like you did everything correct. Just one more guess, try using ‘Zoom Extents’ tool, maybe those geometries appear tiny at the origin.Sorry, that’s all i can guess.
That was the problem. I changed the radius to 400, and the segments to 25. One click and the sphere appeared instantly. Thank you filibis, I’m sorry I doubted you…
For objects created from a circle – like a sphere, cylinder or cone – it’s usually best to set the segment count for the circles to a multiple of 3, and 4.So 24, 36, 48, 60, 72, 96 etc.This means that they are easily manipulated in 3d, and nodes fall logically.It’s also counterproductive to make too many segments, as the facets generated increase disproportionately and offer little visual benefit for smoothed objects whilst overloading the model’s geometry, shadow handling etc.If you are intending to 3d-print, then choose a segmentation which makes edges within the printers minimums, having more geometry that that is of no benefit. See ‘versines’…http://sketchucation.com/brianowens.tv/viewtopic.php?p=577465#p577465
Hmm, there’re still some aspects of follow me that I don’t follow. If I were set out to do this, I would have thought to draw a half-circle as the profile to use with a circular path. So, why does this work? Why doesn’t it make a doughnut instead?
If I do it the other way round, using the half circle as the profile, and the full circle as the FollowMe path, I get a sensible result, but will all the back faces outside.
And if I start with the full circle oriented at right angles to the start of the path, and rotate a half-circle which has its endpoints bisecting an original circle segment, I get a half sphere only:
Yup, Follow Me has behaviors at times that I don’t understand. By putting a profile on the path and perpendicular to it, I get results that I expect all the time, but other circumstances are puzzling, especially your first example.
It’s hard to basic users (as me) understand how the follow me tool works, I’m still learning about it.I asked about this before so you maybe find useful the following links.
I feel like for the most part I have a pretty good grasp of most of the tools in sketch up, I even know my way around the solid tools pretty well (carry over knowledge from MS Visio) But the results of follow me are always a complete surprise to me. Usually it does nothing when I first try to drag the face, until (in frustration) I shake the mouse violently, and then Magic! Sometimes it does exactly what i want, sometimes my shape is inside out (revers faces) sometimes it starts behind the …
Hi everybody. I’ve been trying to replicate the arm of this LEGO man toy I found in the 3D warehouse. The dimensions has not to be the very same (but I try), I was inspecting the geometry with turning hidden geometry on and trying to figure out how to draw it. This is what I have so far, but I don’t get from intersecting faces the result I expect. I wonder if anyone can give me some recommendation or suggestions to get that result even if it means I have to draw it again from …
Despite they were very detailed instructions it took me a while to get it
But It worked like a charm.
Make tries as I did for example this one to understand it better.