Nier automata data from the old world. How do I open locked chests in Nier: Automata? How to find the quest "Emil"s Memories"
In NieR: Automata.
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"Pascal asked you to collect information pertaining to the old world. Bring back any interesting tidbits that you find."
"The information pertained to nuclear weapons from the Old World. It could be dangerous in the wrong hands, so it might be best to hand it over to the Commander. Make a choice and deliver the intel to either Pascal or the Commander"
"You attempted to deliver the nuclear weapon intel to Pascal, but he refused to accept such dangerous information"
"You delivered the nuclear weapon intel to Commander, who promised to store it in safe location. As token of appreciation, maintenance materials have been placed in 9S" s room. "
Data on the Old World ObjectivesFind Archives about the Old WorldDeliver the information on the old world to PascalDecide if you should give Nuclear Fission information to Pascal or the Commander
Data on the Old World Rewards8,000G
Nuclear Fission information given to Pascal:3,000G1,300 EXP
Giving the information to Command:5000gStun +6 chip
Data on the Old World WalkthroughThis quest is available on your second playthrough, when you are 9S and can access Locked Chests.Find all the Archives related to Old World Information. These are locked and hidden inside chests around the world.The only old world information you need to find to complete the quest is the Nuclears Arms Manual. The locked chest containing this is located near the City Ruins: Near the Tower access point, inside a nearby destroyed building with large tree roots wrapped around it. After transporting to the access point, head towards the city ruins and the building will be ahead of you. The chest is located within the lowest accessible floor of three floors.Once you obtain information on nuclear weapons, a choice is available: give the information to Pascal or to the Commander. Giving it to Pascal has no negative effects, as he refuses the information and rewards you anyway.This ends the quest
NotesUsing chapter select if you haven "t turned in Data on the Old World you have to get the book again from the chest even if you already have the archive / item it" s associated with (if you load a savefile that had gotten it you can turn it in).You can simply locate and turn in the Nuclear Weapons Information without obtaining all Old World information. Pascal will give you G for each piece of information, but only the Nuclear Weapon Manual is necessary to complete the quest.
The Halfwit Inventor is one of the optional side missions you can tackle in NieR: Automata. The mission will only become available once you’ve cleared the Amusement Park and gain access to Pascal’s Village. Upon meeting the scientist machine, he will tell you that he needs some investors to give him money so that he can conduct proper research. To proceed to the next step of the Halfwit Inventor quest, you’ll have to give him 80,000 G.
After doing so, he’ll make a final request, and you’ll have to give him a one-time payment of 100,000 G to proceed in the Halfwit Inventor quest. This will allow him to launch a satellite. However, the scientist machine soon reveals that the project was a failure, and his beacon landed on Mars instead. He can’t give you back your money, but he will become a new vendor that you can buy materials from. He sells the Alien Mask, which is an accessory you can equip. He also sells upgrade materials like Meteorite and Meteorite Shards, which you’ll need if you want to fully upgrade all of your weapons.
Be sure to check back with Twinfinite and our ever-expanding for more tips, tricks, and information on NieR: Automata.
NieR: Automata is designed in such a way that in one playthrough, you will not be able to fully examine the plot of the game and try out all its functions. For example, the quest titled "Heritage of the Past" becomes available only during the second playthrough.
The main objective of the quest is to search for 4 different relics in the Desert Zone and return them to the researcher who is trying to learn new information about the distant past of mankind.
Frustrated players often wander across the desert in search of these artifacts and as a result find nothing. Few of them know that the relics are found mainly in the center of the desert. In this guide, we"ll show you the exact locations of these items so you don"t have to wander aimlessly through the desert for hours.
Where can I find the four relics in NieR: Automata?
To start the "Legacy of the Past" quest, go to the Desert Zone and walk to the western edge of the map, starting from the entry point to the location. There you will find an explorer standing next to the ruins. Talk to him and agree to return to him the relics that are scattered throughout the desert.
For each of the first three relics that you return to the researcher, you will be given the following reward:5 thousand G (game currency);100 experience points;1 subject (technical manual, amber, torn book).
Go to the 9S skills screen and change it under, equipping the android with a scanner that will let you know if there is a relic nearby. The closer you get to the artifact of the old world, the faster the scanner will pick. When you stand near the relic, the scanning device will release a holographic cone and show you the exact location of the detected object.
Leave the explorer and follow the beeping scanner to the first relic: the Old Wand, which can be found in a small patch of stone ruins surrounded by armless scout robots. The ruins are located near the access point to the Desert Center.
To find the next relic, head west from the Desert Center to the Desert Housing area and make sure the androids are equipped with a scanner. Next to several large rocks, you will find Mud Mask lying on the ground.
To find the third artifact, head slightly away from the Desert Center - the desired object is located east of the explorer. The sanctuary slab is hidden deep in the sand and there are no special landmarks or large rock formations near it, so just follow the scanner squeak in the area indicated in the screenshot below.
The fourth and final relic, the Girl Statue, can be found in the sand near several stone ruins. After finding this artifact, a group of flying and ground robots will appear, which will immediately attack you. When the battle is over, the scanner will explain to you that these bots were based on Western human movies.
Having trouble finding your last relic? Make sure to give the previous three artifacts to the researcher. The fact is that the fourth item may not appear on the map while you have previous history objects in your inventory.
Now take the Statue of the Girl to the researcher to complete the quest and receive the final reward:A thick dictionary in the amount of 3 pieces.10 thousand G.750 experience points.
Congratulations, you"ve completed yet another side quest for NieR: Automata, in which 2B and 9S learned a lot about ancient human culture.
In 2010, no one could have imagined that a certain Nier from Square Enix, a game that was developed for mere pennies and for a small audience, would receive a full-fledged sequel, but already with a much larger budget, under the leadership of Platinum Games and targeting the general public.
But he couldn"t because the original Nier had terrible gameplay and mediocre graphics. If the same was true for the plot, then the game would never get a second chance.
But, as you can see, the history and setting of the project ended up on the opposite bank, which was brought to life solely thanks to the insane screenwriter and designer Yoko Taro.
Well, now Nier: Automata has appeared on store shelves - a direct sequel to an unconventional game with poor gameplay. The developers realized their mistakes and skillfully took advantage of an additional attempt - the sequel personifies excellent work on errors and skillfully deals with the problems of its predecessor.
With lava to humanity
Nier Automata takes place several tens of thousands of years after the completion of the original story. And that, if you did not know, ended in a war lost by humanity, because of which people had to leave the Earth and move to the Moon.
Nevertheless, the former earthlings refused so easily to come to terms with their position. Combat androids were created, who were assigned a very clear task - to destroy enemy robots and return the planet to the human race.
You have to play Nier Automata exactly for these androids with a doll-like appearance, where the first is a female robot named 2B, and the second is her partner with an incredibly optimistic attitude named 9S.
Such a team is entrusted with a task of the greatest importance, on the success or failure of which the fate of a person depends.
From the beginning of the passage, you will receive inspiring audio programs in which people will explain to you the importance of the task at hand and generally insist that they will not succeed without you.
True, it looks a little strange that these mythical creators, capable of constructing perfect mechanisms, endowed robots with mortal flesh and the ability to feel. Not very suitable ingredients for the battle with the world"s evil, right?
As a pair of androids you have to die very, very often. However, this is the main mechanic of the game, since after each death the robots will be transferred to a new body. In this case, given the roguelike system and atmosphere , the decision about the heroes" mortality no longer looks so strange.
And graceful movements
Roguelikes are not the only Nier Automata feature that links it to other popular games in the genre. Platinum Games would have made a big mistake if they had not used their own developments from other projects.
The dynamics of battles, for example, migrated straight from Metal Gear Rising: Revengeance. True, the developers decided to move away from the combo system, since in Nier the strikes are different from the weapon sets themselves.
Platinum also did not turn to the deeply developed gameplay of Dark Souls, limiting itself to a simple combat system, consisting of two aspects - damage dealt and quick dodges.
Therefore, in battles with bosses, you will not need much stress, changing weapons and reading tactics. There is even no proper character leveling as such - everything goes without difficulty anyway.
To defeat the enemy, you just have to get comfortable with the controls, understand how dexterous the hero can be, and learn the key features in the AI \u200b\u200bhabits.
Some bosses are much more difficult than others, and only they will force you to actively use your android skills. As for the rest, it is a continuous slope to the grind with an endless and easy cutting of all living things within a kilometer radius.
Mechanical Society Automata
But the gameplay of Nier Automata is not done alone. As we mentioned at the beginning of the article, first of all, this project hooked players with its setting and plot. So, the second part can boast of an equally well-developed environment.
Yoko Taro managed to present the plot no worse than the masters from From Software - as in the DS series, Nier Automata tells the story non-verbally, in the form of context and through the world around him. And the latter, in turn, stands out for its authentic post-apocalyptic decorations, among which alien robots live. Those have long gone mad and formed a kind of cult of "airplane worshipers".
Taking advantage of human benefits, machines began to imitate humanity and created their own society. Moreover, robots have learned to feel (or at least have believed that they are capable of empathy).
Add to the unfolding drama the gloomy scenery of ruined cities, continuous ruins of concrete and metal, how the once played out war becomes tangible - you begin to believe this both repulsive and fascinating story.
The finale, by the way, has several endings, which will require certain actions. Naturally, no one will lead you by the handle and tell you how to achieve this or that scene. The same goes for the closing chords themselves, each of which poses more questions than answers.
Continuing to develop the theme of the setting, one cannot fail to mention how the developers used it in design solutions. From time to time, Nier: Automata will change perspective, alternating between a standard 3D view and a 2D camera from a platformer.
Now you are fighting opponents with a third-person camera, as is customary in a classic slasher, and a few minutes later, when you find yourself on a structure reminiscent of a roller coaster, the camera turns to the side and invites you to run and jump.
Spend for the good
Having weighed all the pros and cons, we can say without hesitation that Nier Automata is a faulty game that has enough flaws. Aside from the boring gameplay, there are other unnerving things about Nier.
Firstly, the developers have been clever with the difficulty levels, between which there is an imbalance. An easy level, for example, will allow you to complete the game the first time and practically without death, when, as an average difficulty, it makes completely different requirements.
There is a sharp jump, and the enemies that you killed at the normal level from the first hit begin to deal with you on their own in two or three pokes.
However, as with most other games, increasing difficulty in Nier does not affect AI behavior. He just gets stronger, his stats increase.
Secondly, Nier Automata comes across minor bugs and bugs here and there that can be forgiven for an indie-level game, but not Platinum Games.
It happens that the quest pointer simply does not turn on on the next task, and also falls into textures and other errors, for example, of a design nature, due to which players suffer.
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Autosave capabilities were not even added to the game, and progress is recorded exclusively through special terminals. Died before the next terminal? Get ready to be resurrected at the very beginning of the map. All in all, Nier: Automata has a lot of bugs.