7 Days To Die Get Thread Context Failed, Sharing Science And Technology

Hey survivors! If anyone gets this bug now until a patch goes out, please try the following.

You are watching: 7 days to die get thread context failed

 

 

– Schwanz9000

 

 

 

 

I was playing Alpha 18 and i was rotating a block when “IndexOutOfRangeException: Index Was Outside The Bounds Of Array” popped up at the top of the screen, and it just keeps repeating. It will not let me move or escape or anything ive tried everything even unistalling and reinstalling.

game kind of stuck after I use copy shape on concrete

 

game just stuck at this screen already try everything that I can do and rice

3044730448

hop this can be fix:smile-new:

*

. I think if I had a way to just delete the block from my inventory it would work fine but I don”t know of a character editor that works in A18.

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Edit: I was using the flagstone helper block at the time.

Same thing happened to me, was using wood frame and was trying to copy shape. Is there any way to fix this without deleting character from server and starting over? I tried killing myself and I”m still stuck alive but my bag is on the ground. If someone attempts to open my bag they get a null error too and can”t open containers till the relog.

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IndexOutOfRangeException: Index was outside the bounds of the array. at Block.GetAltBlockValue (System.Int32 typeID) <0x00011> in :0 at ItemClassBlock.GetBlockValueFromItemValue (ItemValue _itemValue) <0x00013> in :0 at ItemClassBlock.CloneModel (World _world, ItemValue _itemValue, UnityEngine.Vector3 _position, UnityEngine.Transform _parent, System.Boolean _bUseDropModel, System.Boolean _bUseHandModel, System.Int64 _textureFull) <0x00000> in :0 at Inventory.createHeldItem (System.Int32 _idx, ItemValue _itemValue) <0x0001d> in :0 at Inventory.ForceHoldingItemUpdate () <0x0006a> in :0 at EModelBase.SwitchModelAndView (System.Boolean _bFPV, System.Boolean _bMale) <0x002bc> in :0 at EModelUMA.onCharacterCreated (UMA.UMAData _umaData) <0x00098> in :0 at UnityEngine.Events.InvokableCall`1.Invoke (T1 args0) <0x00011> in :0 at UnityEngine.Events.UnityEvent`1.Invoke (T0 arg0) <0x00023> in :0 at UMA.UMAData.FireUpdatedEvent (System.Boolean cancelled) <0x00026> in :0 at UMA.UMAGeneratorBuiltin.UMAReady () <0x0007f> in :0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) <0x00156> in :0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () <0x0003d> in :0 at UMA.UMAGeneratorBuiltin.Update () <0x00050> in :0 (Filename: Line: 0)
Link to commentShare on other sites:0 at ItemClassBlock.GetBlockValueFromItemValue (ItemValue _itemValue) <0x00013> in :0 at ItemClassBlock.CloneModel (World _world, ItemValue _itemValue, UnityEngine.Vector3 _position, UnityEngine.Transform _parent, System.Boolean _bUseDropModel, System.Boolean _bUseHandModel, System.Int64 _textureFull) <0x00000> in :0 at Inventory.createHeldItem (System.Int32 _idx, ItemValue _itemValue) <0x0001d> in :0 at Inventory.ForceHoldingItemUpdate () <0x0006a> in :0 at EModelBase.SwitchModelAndView (System.Boolean _bFPV, System.Boolean _bMale) <0x002bc> in :0 at EModelUMA.onCharacterCreated (UMA.UMAData _umaData) <0x00098> in :0 at UnityEngine.Events.InvokableCall`1.Invoke (T1 args0) <0x00011> in :0 at UnityEngine.Events.UnityEvent`1.Invoke (T0 arg0) <0x00023> in :0 at UMA.UMAData.FireUpdatedEvent (System.Boolean cancelled) <0x00026> in :0 at UMA.UMAGeneratorBuiltin.UMAReady () <0x0007f> in :0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) <0x00156> in :0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () <0x0003d> in :0 at UMA.UMAGeneratorBuiltin.Update () <0x00050> in :0 (Filename: Line: 0) ” data-webShareUrl=”https://brianowens.tv/topic/15874-please-help-quotindexoutofrangeexception-index-was-outside-the-bounds-of-arrayquot/?do=findComment&comment=317673″>More sharing options…

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